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ETEC 522 – Ventures in Learning Technologies
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Augmented Reality

By Kendra Grant on May 18, 2014

Although many people have voted already I wanted to include Augmented Reality. This category encompasses Google Glass and also wearable technology. The idea of layering digital information over your visual environment has huge potential in education. Whether used to provide support or enhancement by layering links, video and resources on top of (inside?) posters, papers and books; creating interactive learning spaces inside and outside of the classroom or supporting a variety of student learning needs including those with autism, I think AR has the potential to help expand the walls of the school and definitely make our text heavy environments more accessible to today’s learner

AR differs from Virtual Reality (computer generated simulation that allows the used to interact with the 3-D artificial environment in seemingly real or physical ways) and QR Codes (which provide access to online resources but doesn’t layer over the users environment).

An interesting and exciting twist on AR is augmenting your video reality. TouchCast is an exciting technology that lets the user add  interactive video apps (v’apps) into their videos thus expanding and personalizing the learning experience for the learner.

To learn more hopefully you can see this UBC site a group of colleagues and I created – https://blogs.ubc.ca/augmentedreality/

TouchCast

Layar App

Aurasma App

YouTube Preview Image YouTube Preview Image

 

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