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ETEC 522 – Ventures in Learning Technologies
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Osmo Interactive – Analysis Report

By tina gordon on October 14, 2015

This is my analysis report for the Osmo Interactive device.  When creating this report I tried to use a format similar to that outlined in the successful venture pitch, sticking to a deck of 9-15 slides, keeping the pace moving, identifying the problem, solution, and comparative products.  I had also researched the importance of keywords in a pitch and tried to incorporate these.  While I know that this assignment is for an analysis report, not a venture pitch, I am hoping that by following a similar format, this experience will help to better prepare me for the final assignment.   It was a challenge to keep it within the 8 minute time limit!

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5 Nov Posted on Osmo Interactive – Analysis Report

Hi Tina, I like your analysis. I think this is a good overview of Osmo Interactive. It certainly seems to have a lot of educational and entertainment value. You displayed good evidence of the products innovation and the markets desire to support the product.

5 Nov
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tslearn @tslearn

Hi Tina, I like your analysis. I think this is a good overview of Osmo Interactive. It certainly seems to have a lot of educational and entertainment value. You displayed good evidence of the products innovation and the markets desire to support the product.

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23 Oct Posted on Osmo Interactive – Analysis Report

Thanks for your post, Tina. It's great to see a digital product that adds value to the physical space. It reminds me a bit of Lego Mindstorms, another educational toy that merged the divide between digital and physical.

23 Oct
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Michael @mbgoodfellow

Thanks for your post, Tina. It's great to see a digital product that adds value to the physical space. It reminds me a bit of Lego Mindstorms, another educational toy that merged the divide between digital and physical.

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