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Oculus Rift – Analyst Report

By David Shannon on October 29, 2015

I created an analyst report video for the Oculus Rift. Video is embedded below.

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4 Nov Posted on Oculus Rift – Analyst Report

Cool videos. Good tech overview of the Oculus. The social aspect of this technology is interesting, interacting with others in a virtual 3D space would provide some advantages for synchronous learning where distance is a major hurdle. Your analysis is strong on the benefits and applicability of the technology, but wouldn't convince me to invest. Although you pointed out the technology and usability hurdles that were overcome as a differentiator, I would like to have seen more about other VR headsets or technology competing in the same space, and how the Oculus stands up against these devices.

4 Nov
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tslearn @tslearn

Cool videos. Good tech overview of the Oculus. The social aspect of this technology is interesting, interacting with others in a virtual 3D space would provide some advantages for synchronous learning where distance is a major hurdle. Your analysis is strong on the benefits and applicability of the technology, but wouldn't convince me to invest. Although you pointed out the technology and usability hurdles that were overcome as a differentiator, I would like to have seen more about other VR headsets or technology competing in the same space, and how the Oculus stands up against these devices.

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31 Oct Posted on Oculus Rift – Analyst Report

Wow, David! This is a very well produced video that you’ve created for your A1 assignment. I really enjoyed the feel of the music and voice reader narration that provided a futuristic feel. It really fit with the Oculus Rift technologies and the ways in which it may grow as it becomes further developed. I loved that you shifted from product features to several educational applications and case uses, especially the idea of students having access to immersive experiences. In the case of learning environments, this certainly looks promising. Imagine walking into a room full of kids with VR headsets on - that would be hilarious the first time one experienced that! I would have loved to hear your own voice as a part of the analysis of whether or not you’d recommend this venture to potential investors, as well as a reflection of your experiences as you were researching this product. Well done!

31 Oct
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Victoria @volson

Wow, David! This is a very well produced video that you’ve created for your A1 assignment. I really enjoyed the feel of the music and voice reader narration that provided a futuristic feel. It really fit with the Oculus Rift technologies and the ways in which it may grow as it becomes further developed. I loved that you shifted from product features to several educational applications and case uses, especially the idea of students having access to immersive experiences. In the case of learning environments, this certainly looks promising. Imagine walking into a room full of kids with VR headsets on - that would be hilarious the first time one experienced that! I would have loved to hear your own voice as a part of the analysis of whether or not you’d recommend this venture to potential investors, as well as a reflection of your experiences as you were researching this product. Well done!

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