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ETEC 522 – Ventures in Learning Technologies
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Assignment 3 – STEMverse

By Patrick Conlan on November 29, 2015

For Assignment 3 I developed STEMverse, a virtual reality environment dedicated to STEM educational concepts.

Elevator Pitch – https://youtu.be/FzoU-YTJLWk

YouTube Preview Image

 

Venture Pitch – https://youtu.be/mqYYtl5CjHw

YouTube Preview Image

 

 

REFLECTION

The Assignment 3 Venture Pitch was an interesting project to work on. Since the majority of the semester I have been thinking about or working on ideas about virtual reality, I figured I would keep at it and try to come up with a business idea. I feel like the venture is fairly sound in it’s concept. I due think that it would be hard to walk into a VC firm without a strong development team in place and since this is just a thought exercise, it is difficult to know exactly which team members will be staffed at the time. So, I just assumed that I was able to hire my dream team of content creators, 3D artists, cloud engineers, and the necessary personnel to make the venture work. I didn’t want to go into all of those details about employment roles within the pitch as this sort of presentation would also include documentation on the company size. I think the potential weakness within the pitch lies in not having a running example of the type of educational content the company would be creating. Obviously, that would have been a little much for this project but it would have been nice to include. With regards to the venture, I think it is probably weakest in the fact that there is no product to compare it to at this time. Which I could see as being both bad and good.

 

REFERENCES

https://www.nms.org/AboutNMSI/TheSTEMCrisis/STEMEducationStatistics.aspx

http://www.tampabay.com/news/education/k12/bulking-up-stem-comes-with-a-price-tag-educators-say/1210889

http://www.nvidia.ca/object/grid-technology.htmlunity3d.com

https://developer.oculus.com/

https://en.wikipedia.org/wiki/Constructionism_(learning_theory)

http://www.hypergridbusiness.com/2014/09/5-ways-virtual-reality-will-change-education/

http://www.vrs.org.uk/virtual-reality-education/virtual-worlds.html

http://nces.ed.gov/fastfacts/display.asp?id=372

http://www.conferenceboard.ca/hcp/details/education/graduates-science-math-computer-science-engineerin.aspx

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6 Dec Posted on Assignment 3 – STEMverse

Feedback: Definitely seems like a venture that is in line with the current direction of the market. You make some rather broad and exciting claims, I would like to see some more information on the actually use of the product. As far as the pitch goes, it would be good to encourage viewers to invest or direct them to your whole pitch. It ended a little bit like a commercial and seemed like it was a done deal.

6 Dec
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Caleb @poolec

Feedback: Definitely seems like a venture that is in line with the current direction of the market. You make some rather broad and exciting claims, I would like to see some more information on the actually use of the product. As far as the pitch goes, it would be good to encourage viewers to invest or direct them to your whole pitch. It ended a little bit like a commercial and seemed like it was a done deal.

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6 Dec Posted on Assignment 3 – STEMverse

Feedback: Interesting concept. I love the idea of getting ahead of a new technology curve, in an education setting. We are often late adopters. Your idea would give teachers a central place to access cutting edge technology within a focus area that would fit well with content. Simulations are a great way to construct learning for students. Adding an example in your elevator pitch would help to ground the idea. Also, I didn't get a sense for how to access this VR universe. Excellent visuals.

6 Dec
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kdurny @kdurny

Feedback: Interesting concept. I love the idea of getting ahead of a new technology curve, in an education setting. We are often late adopters. Your idea would give teachers a central place to access cutting edge technology within a focus area that would fit well with content. Simulations are a great way to construct learning for students. Adding an example in your elevator pitch would help to ground the idea. Also, I didn't get a sense for how to access this VR universe. Excellent visuals.

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5 Dec Posted on Assignment 3 – STEMverse

Patrick, I really liked both of your presentations and how each had a real professional "slick" quality. The use of visuals was very effective and your voice narration perfect! Your elevator pitch was able to catch my interest as an investor but at the end of it I am still not quite sure exactly what STEMverse is. A VR universe yes, I got that, but what does that really mean? As an investor I might not be that familiar with your comparisons Second Life and Khan Academy and therefore would not have a reference for understanding your product. Your venture pitch is very detailed and provides important information but the tools and technology that your venture will need are still in their beginning stages of development and distribution. Mainly only developers have access to the viewing devices that you specifically referred to as using and needing for STEMverse. As an investor it's a bit of a "stretch" to envision how your product could work in education at the present and so as an investment it I would have to decline for the time being. Also, you didn't state an amount for an investment. However, I do believe your idea has a lot of promise and that we will in the distant future see an educational space like STEMverse.

5 Dec
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jormiston @ormiju

Patrick, I really liked both of your presentations and how each had a real professional "slick" quality. The use of visuals was very effective and your voice narration perfect! Your elevator pitch was able to catch my interest as an investor but at the end of it I am still not quite sure exactly what STEMverse is. A VR universe yes, I got that, but what does that really mean? As an investor I might not be that familiar with your comparisons Second Life and Khan Academy and therefore would not have a reference for understanding your product. Your venture pitch is very detailed and provides important information but the tools and technology that your venture will need are still in their beginning stages of development and distribution. Mainly only developers have access to the viewing devices that you specifically referred to as using and needing for STEMverse. As an investor it's a bit of a "stretch" to envision how your product could work in education at the present and so as an investment it I would have to decline for the time being. Also, you didn't state an amount for an investment. However, I do believe your idea has a lot of promise and that we will in the distant future see an educational space like STEMverse.

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5 Dec Posted on Assignment 3 – STEMverse

I like how you identified the three challenges with the educational environment and you addressed these issues throughout your pitch. What is your revenue model? Do you have any examples of what you will do in the classroom? Will it be curriculum specific? Will it have individualized materials for students? I like the concept and it sounds like a great investment, but I need to more information about the business model before I would be able to invest at this time.

5 Dec
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Emily @bemily

I like how you identified the three challenges with the educational environment and you addressed these issues throughout your pitch. What is your revenue model? Do you have any examples of what you will do in the classroom? Will it be curriculum specific? Will it have individualized materials for students? I like the concept and it sounds like a great investment, but I need to more information about the business model before I would be able to invest at this time.

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5 Dec Posted on Assignment 3 – STEMverse

Feedback: Overall, I like the concept. I think that as technologies like Oculus Rift get better and better this will be a growth area and students will be able to gain practical experience without even leaving a classroom. In terms of your pitch, it's good, but I need to know more. You're also promising a lot of compatibility and capability. Is it all development before roll out, or is it staggared?

5 Dec
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jgourley @jgourley

Feedback: Overall, I like the concept. I think that as technologies like Oculus Rift get better and better this will be a growth area and students will be able to gain practical experience without even leaving a classroom. In terms of your pitch, it's good, but I need to know more. You're also promising a lot of compatibility and capability. Is it all development before roll out, or is it staggared?

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5 Dec Posted on Assignment 3 – STEMverse

Feedback: You have some good market and trend data that supports your claim of VR in general, could bolster pitch with more potential examples of how it could be used more concretely in a classroom.

5 Dec
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Christopher Lee @cjlee

Feedback: You have some good market and trend data that supports your claim of VR in general, could bolster pitch with more potential examples of how it could be used more concretely in a classroom.

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4 Dec Posted on Assignment 3 – STEMverse

As an investor, I can see the potential uses for this product, but I am not sure what you would like from me. I also do not know who I would be working with, as there is very little description of your company and your team. I am shocked with the statistics about the college preparation for math and science courses, but how will VR help fill these gaps? At this time, I still have too many questions to invest in this product.

4 Dec
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Rose Lapointe @rosejl

As an investor, I can see the potential uses for this product, but I am not sure what you would like from me. I also do not know who I would be working with, as there is very little description of your company and your team. I am shocked with the statistics about the college preparation for math and science courses, but how will VR help fill these gaps? At this time, I still have too many questions to invest in this product.

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3 Dec Posted on Assignment 3 – STEMverse

I think the idea for this venture is quite sound, but I would be a little worried about the cost to the consumer. What is the price point? First, they would have to acquire a device to access your VR learning tool, but I can probably imagine that your service would cost a lot just from the hardware/software needed to run it! I like the idea of how VR can connect with LMSs, but I would like to know how that can be accomplished - I can think of some pretty far out ones! I appreciate the homage to the holodeck too!

3 Dec
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lanehardy @lanehardy

I think the idea for this venture is quite sound, but I would be a little worried about the cost to the consumer. What is the price point? First, they would have to acquire a device to access your VR learning tool, but I can probably imagine that your service would cost a lot just from the hardware/software needed to run it! I like the idea of how VR can connect with LMSs, but I would like to know how that can be accomplished - I can think of some pretty far out ones! I appreciate the homage to the holodeck too!

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3 Dec Posted on Assignment 3 – STEMverse

Feedback It’s nice to see that you are using multimedia to show off your pitches. However, in any elevator and venture pitch there should be an ASK..there was no mention of an amount. You also pitched stemverse which would be a framework of some sorts for augmented reality. But it was very vague. It’s nice that in the venture pitch you discussed a bit more about the framework, but lacked any information on who would build this. Who is your team? Is there any competition? Who is the target market and what are the prerequisites to get into the framework. I like augmented reality, but I think you need to rework the pitch to answer some of the questions I have and also others in their responses. Especially a timeframe and an amount.

3 Dec
0 Thumbs Up!
roma kohutiak @romak

Feedback It’s nice to see that you are using multimedia to show off your pitches. However, in any elevator and venture pitch there should be an ASK..there was no mention of an amount. You also pitched stemverse which would be a framework of some sorts for augmented reality. But it was very vague. It’s nice that in the venture pitch you discussed a bit more about the framework, but lacked any information on who would build this. Who is your team? Is there any competition? Who is the target market and what are the prerequisites to get into the framework. I like augmented reality, but I think you need to rework the pitch to answer some of the questions I have and also others in their responses. Especially a timeframe and an amount.

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2 Dec Posted on Assignment 3 – STEMverse

FEEDBACK: At this time, my team of investors will recommend holding off while more research is perfomed on STEMverse. Patrick has outlines the features and functions in STEMverse in a clear, concise and consistent format in both the pitch and venture videos. Although we agree with the statistics that there appears to be a need for a greater focus in science, technology, engineering and math, we are not convinced that a VR solution will meet the needs. We feel that more research needs to be performed or provided to affirm the link between VR technology and student achievement.

2 Dec
0 Thumbs Up!
daniel @danfab

FEEDBACK: At this time, my team of investors will recommend holding off while more research is perfomed on STEMverse. Patrick has outlines the features and functions in STEMverse in a clear, concise and consistent format in both the pitch and venture videos. Although we agree with the statistics that there appears to be a need for a greater focus in science, technology, engineering and math, we are not convinced that a VR solution will meet the needs. We feel that more research needs to be performed or provided to affirm the link between VR technology and student achievement.

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