In my analyst report, I look to highlight a new game-based web application program called Kahoot. Developed in 2013, I started seeing the overwhelming response to its usage in my classroom in 2014 and in 2015, I presented this gaming application to the BC Business Educators Association of teachers as part several helpful applications to use in the classroom. Kahoot is an easy to use, web based application that allows users to easily create quizzes, polls and discussion in an engaging and fun environment. Participants utilize their devices – mobile phones, tablets, or anything that allows you to access the internet to select their responses.
Kahoot is unique in the fact that it provides the creator with data from your participants’ answers, encourages socialization and allows participants to access an entire public catalogue of Kahoot quizzes created by other users on any subject areas. This is an open sharing community that allows you to challenge groups across the globe, beat other classes in a live stream or challenge your own score. The exact specifics on how Kahoot rises above its competitors can be found in my report. In a competitive and growing industry, Kahoot stands out from the rest and you will soon see why Kahoot is catching the world by storm and is a venture with a bright future.