This research article published by Goldman Sachs reviews the market potential of augmented and virtual reality and predicts market adoption in different sectors. They break down revenue projections and outline potential uses sector by sector. In their review, they identify the video game, healthcare and engineering sectors as having the highest potential for revenue and adoption. The technology is viewed as being in the developing stages but with high potential for revenue, liking it to the advent of the iPod and its evolution to the smartphone.
They identify interaction with 3D objects, environments, and virtual field trips as potential uses in education but predict a slow adoption rate due to budgetary constraints.
EVAS may find page 25 particularly interesting as it breaks down the potential user base, challenges and revenue potential for education to 2025. Also interesting is the educational service opportunities in larger potential sectors such as the ones mentioned previously, particularly healthcare.
Source:
Bellini, Heather, Chen, Wei, Sugiyama, Masaru, Shin, Marcus, Alam, Shateel, Takayama, Daiki.
(Jan. 2016). Virtual & Augmented Reality: Understanding the Race for the Next
Computing Platform (Goldman Sachs). Retrieved from:
https://www.goldmansachs.com/our-thinking/pages/virtual-and-augmented-reality-report.html