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Roham Mahimker- CEO and Co-founder of ProdigyMath games

By johnny wu on May 28, 2019

What is Prodigy Math? Prodigy is a MMORPG (Massive Multiplayer Online Role Playing Game) that uses similar structure such as popular games like Pokemon, World of Warcraft, Final Fantasy, etc.. In this game, players assume characters in a live digital world, complete quests, battle enemies as well as other live players. Players collect items, spells, potions, pets and new abilities. New collectible content is consistently updated into the game. Math is embedded into this game as questions are answered in order for players to complete their spells and attacks when they are engaged in battles with opponents. As players successfully defeat their opponents by correctly answering math questions, their characters, pets, spells and items continue to evolve. Prodigy Math has content from all major topics and will seamlessly cover Grades 1 – 8 to help ensure  students are ready for standardized testing. It begins with a diagnostic test to place students in the correct grade, embedded assessments, and automatic differentiation,Prodigy is designed in way that students succeeds at their own pace. The original value proposition of this venture was that the founders sought to elicit and track emotional response to math through it’s gameplay and retain interest in this game by increasing challenge levels to continue that response.

 

Bio of Rohan Mahimker:

Rohan is an entrepreneur and Mechatronics Engineering graduate from the University of Waterloo! Prodigy started out as a project for Rohan and Alexander Peter’s final year in the mechatronics engineering program. He and his Alex wanted to ensure that the game was right for their target market, so they went back to school after they graduated. For about a year-and-a-half, Rohan and Alexander spent every day in an elementary school classroom where they’d watch students interact with their product and get feedback from teachers. On their own time, they would tweak the game based on this feedback.

Rohan and his cofounder presented this project to the school board in Ontario that had taken months to set up. A group of superintendents listened to his pitch for Prodigy and had onboarded the game. On the first day the game was onboarded by the schoolboard, the game had onboarded about 5,000 students organically that same day. Since their launch in 2011, now boasting over one million daily active students around the world and over 20 million subscribed users in total.

 

The company currently employs just under 120 employees and wants to hire 100 more next year. They are committed to real change in educational practices surrounding math as their mission is to identify knowledge gap and He notes that a practice tool like Prodigy aims to solve that issue by helping identify knowledge gaps to teachers and parents and helping to close them so there’s less cumulative uncertainty building up and they’re more likely to continue to pursue science, technology, engineering and math (STEM) in the future.

https://www.cbc.ca/dragonsden/pitches/smarteacher

Sources:

https://www.prodigygame.com/

https://www.marsdd.com/news/humansofmars-prodigy-helps-students-fun-learning-math/

Meet the company that teaches 24 million students math through an RPG

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1 Jun Posted on Roham Mahimker- CEO and Co-founder of ProdigyMath games

Whilst not the most extensive bio, Rohan's dedication to grounded incubation for his MVP that he used to develop the rest of his venture is enough of a good idea for him to stand as a valuable figure for EdTech. His dedication to proper testing and development of a product surely stands as one of the primary reasons for his company's current success. Nice to know!

1 Jun
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Jamie Ashton @jashton

Whilst not the most extensive bio, Rohan's dedication to grounded incubation for his MVP that he used to develop the rest of his venture is enough of a good idea for him to stand as a valuable figure for EdTech. His dedication to proper testing and development of a product surely stands as one of the primary reasons for his company's current success. Nice to know!

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30 May Posted on Roham Mahimker- CEO and Co-founder of ProdigyMath games

This game makes me want to go back to school and re-learn math all over again from scratch! And I professed that the main objective for my graduating high school was so that I will never have to take another math exam again. But to play math on a video game, now that’s an entirely different concept, transforming negative emotions associated with learning math, to positive ones through GBL. Creating a way for students to want to learn more math is brilliant. And indeed, the fact that he and his partner themselves piloted the program for a year in school is most impressive, demonstrating their commitment and determination to produce a high quality, authentic product that will succeed. The rapid success and growth of Prodigy is testimony to the fact that there was a dire need for this product and to its quality. Finally, the fact that Prodigy is free forever is just wow. Truly inspiring – this is what I want to do for Bible studies ;)

30 May
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chava kassierer @chavik

This game makes me want to go back to school and re-learn math all over again from scratch! And I professed that the main objective for my graduating high school was so that I will never have to take another math exam again. But to play math on a video game, now that’s an entirely different concept, transforming negative emotions associated with learning math, to positive ones through GBL. Creating a way for students to want to learn more math is brilliant. And indeed, the fact that he and his partner themselves piloted the program for a year in school is most impressive, demonstrating their commitment and determination to produce a high quality, authentic product that will succeed. The rapid success and growth of Prodigy is testimony to the fact that there was a dire need for this product and to its quality. Finally, the fact that Prodigy is free forever is just wow. Truly inspiring – this is what I want to do for Bible studies ;)

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29 May Posted on Roham Mahimker- CEO and Co-founder of ProdigyMath games

It is very cool to see such a successful gamification program in our schools. I did not know that Rohan's capstone project was this game, that is inspiring! He clearly has a passion for learning and getting students engaged in mathematics. What is even more interesting is his market research, going straight to the source working with elementary students, seeing that they were motivated to learn, and that they were learning the skills the program was designed to teach as well.

29 May
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Brogan Pratt @bpratt10

It is very cool to see such a successful gamification program in our schools. I did not know that Rohan's capstone project was this game, that is inspiring! He clearly has a passion for learning and getting students engaged in mathematics. What is even more interesting is his market research, going straight to the source working with elementary students, seeing that they were motivated to learn, and that they were learning the skills the program was designed to teach as well.

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28 May Posted on Roham Mahimker- CEO and Co-founder of ProdigyMath games

Reading about your description on Rohan and Alexander makes me feel that they're not just treating this program simply as one of their school project. Especially when they went back to school for an additional year to further their learning. At the same time, they spent a year and a half observing and working with elementary school students and educators. This showed their dedication and passion for the success of prodigygame and its successfulness for all learners. I think this is a wonderful idea to enhance mathematics skills. Students may not have realized that they are actually learning as they level up!

28 May
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Judy Tai @taijudy

Reading about your description on Rohan and Alexander makes me feel that they're not just treating this program simply as one of their school project. Especially when they went back to school for an additional year to further their learning. At the same time, they spent a year and a half observing and working with elementary school students and educators. This showed their dedication and passion for the success of prodigygame and its successfulness for all learners. I think this is a wonderful idea to enhance mathematics skills. Students may not have realized that they are actually learning as they level up!

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