I enjoyed creating this venture pitch greatly. I thought the strength of my pitch was that it was inspired by Seymour Papert’s notion of immersive learning being the way to learn math more effectively. Connecting that to creating a VR based program that differentiates from other VR math education programs on the market was an idea that I could get behind. I had difficulty in finding direct evidence that VR in math education would be a more effective teaching tool, and could only find evidence that it helps with academic achievement across all subject. Nonetheless, the evidence I found was applicable in my pitch. I am definitely curious to see if this type of program gets developed into a real VR software in the next 5-7 years.