Arpit Jain is the Co-founder and CEO of StudyPad Inc. Which developed the App/learning site Splash Math – Which has recently changed its name to Splash Learn.
In 2008, Arpit graduated from the Indian Institute of Technology with a B. Tech in Computer Science and Engineering. He founded Splash Math in 2010. Based out of India and San Fransisco, Arpit is currently in the markets of Consumer Internet, Mobile, Education Technology, SaaS, K-12 Education, and Mobile Games.
“Firmly rooted in the education space, the spring of 2010 brought along a new device that was to become the device of choice for learning — the iPad. “We immediately recognized that it was ‘the’ learning device, especially for elementary school kids. Common Core State Standards (CCSS) were also framed that year, and we made our bet, CCSS was going to be big in the US,” says Arpit. Through their IIT network, they got introduced to some angel investors in the US and that’s how StudyPad, Inc. was incorporated in the US in 2010.” (Retrieved from https://yourstory.com/2014/03/splashmath?utm_pageloadtype=scroll)
Read more at: https://yourstory.com/2014/03/splashmath?utm_pageloadtype=scroll
Splash Math/Learn:
Since 2010, Splash math/learn has serviced over 30 million students worldwide. It’s goal is to make learning fun and interactive, while connecting students, teachers and parents over the child’s learning. The app/website is designed to reach students of all levels from grades Kindergarten to Grade 5. It is “uniquely poised to harness the rapid growth in the education technology space using the backdrop of the ubiquitous adoption of smartphones, tablets, AR and VR.” (Retrieved from https://www.splashlearn.com/about)
It has won many awards and has been featured by Apple multiple times. It is available over iOS, desktop and Android. It is backed by leading seed and angel investors.
I have personally used this app in my classroom for the past 3-4 years. I love it because it works to find out which areas the student may have trouble with, and continue to focus on those questions until they have mastered that topic. The students work to earn rewards which can then be used to “buy” animals for their ‘jungle’ or ‘fish tank.’