Game-Based Learning is an umbrella term that encompasses the use of serious games often also called educational games, commercially available games as well as constructionist gaming in education. It seeks to take full advantage of the high levels of engagement offered by digital games to facilitate active learning. Students are able to learn through trial and error, role-playing and by grappling with a system of rules, choices and consequences during gameplay.
Opportunity Statement
Game-based learning is said to be entering a new phase in its life cycle as the market booms with an estimated growth rate of 33.2% due to increased global distribution and uptake of game-based learning but also with advances in AI, mixed reality technology and the availability of inexpensive developer tools.
Prediction Source(s)
Playing games can build 21st century skills
Game-based learning is changing how we teach
Metaari’s global game-based learning market report