Brogan Pratt

Brogan has been an educator for four years and is presently an Elementary Technology Teacher at Korea International School. Prior to beginning his international career, he taught grade 4/5 for 3 years in Canada and was a fine arts instructor for grades K-12 at a private art school. Brogan is a certified Google Trainer, Apple Teacher, and NSCA Strength Trainer. Presently, he is working through his Masters of Educational Technology at the University of British Columbia.
Growing up on a farm akin to Noah’s ark, he is a lifelong tinkerer and techie. Outside of school, he has experience in carpentry, welding, jewelry crafting, and trains competitively in powerlifting.
INVESTios: Moving on Up (A3)
By Brogan Pratt on July 27, 2019
I decided to create an educational video game prototype for my venture pitch. INVESTios: Moving on Up is a Novel style RPG that follows James, a recent new highschool graduate, on his way out to university. The player will need to balance their budget while living away from home and become more financially literate along […]
A1 Analyst Report: Raspberry Pi Mobile_ EzBlock Pi
By Brogan Pratt on June 10, 2019
My A1 project focuses on an add on block to the Raspberry Pi that allows the Pi to go mobile. Having created videos, websites, and essays in the past, I’ve decided to host this review on my own personal Blog as an alternative posting method. See my Report on the EzBlock Pi, Raspberry Mobile WiFi add […]
Mitchel Resnick – Scratch Game Creator
By Brogan Pratt on May 29, 2019
Mitchel Resnick is known as the godfather of Scratch Game Creator. He is the Lego Papert Professor of Learning Research at MIT, the Director of Okawa Center, and the Director of the Lifelong Kindergarten Group at MIT. With an impressive number of developmental tool creations under his belt, he has supported: The creation […]
Anyung from South Korea!
By Brogan Pratt on May 7, 2019
Hello from Seoul! I’m Brogan, and I’ve been an educator for four years. Presently, I teach Elementary Technology at Korea International School in South Korea. Prior to beginning my international career, I taught grade 4/5 for 3 years in Canada and was a fine arts instructor for grades K-12 at a private art school. I […]

Hey Johnny, there is very little content to the game as it stands now. I've been learning how to program, so its slow progress. If you go back, there is a new update to the dialogue system that should be functional now, so you should be able to experience a conversation with your "mom" in the game now. I agree, better graphics does not translate to more success, but I think that a more interactive game with a branching storyline (think a visual novel, choose your own adventure) should engage students with the content, provided that the paths chosen are interesting enough!
Hey Johnny, there is very little content to the game as it stands now. I've been learning how to program, so its slow progress. If you go back, there is a new update to the dialogue system that should be functional now, so you should be able to experience a conversation with your "mom" in the game now. I agree, better graphics does not translate to more success, but I think that a more interactive game with a branching storyline (think a visual novel, choose your own adventure) should engage students with the content, provided that the paths chosen are interesting enough!
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- in reply to Hi Brogan, Kudos on building the game. I…

Hi Judy, glad I could help! As for relating the work to school curriculum, my vision for this game is to apply to many schools and standards, and as such I'm getting pretty broad in my advice. I'm basing most of the content off of financial books for youths that I found helpful when I first graduated (wealthy barber, wealthing like rabbits, more money for beer and books, etc). That's a good point, if I want to get this game into schools and used there, I'll need to tie it in to the curriculum more closely (or perhaps more broadly, as the American schools are where the real funding comes from).
Hi Judy, glad I could help! As for relating the work to school curriculum, my vision for this game is to apply to many schools and standards, and as such I'm getting pretty broad in my advice. I'm basing most of the content off of financial books for youths that I found helpful when I first graduated (wealthy barber, wealthing like rabbits, more money for beer and books, etc). That's a good point, if I want to get this game into schools and used there, I'll need to tie it in to the curriculum more closely (or perhaps more broadly, as the American schools are where the real funding comes from).
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- in reply to Hi Borgan, Before going into details abo…

Hi Lee, I'll be graduating before getting a chance to take that course, it sounds just up my alley! I've looked into RPG maker, but I had bigger aspirations for this project that RPG maker would have been limiting for some of the features I want to implement (like a budget tracking sheet). That is a great suggestion, to have students code their own game, I think that would be a good extension for the game after done playing (perhaps I'll add that into the teacher curriculum guide).
Hi Lee, I'll be graduating before getting a chance to take that course, it sounds just up my alley! I've looked into RPG maker, but I had bigger aspirations for this project that RPG maker would have been limiting for some of the features I want to implement (like a budget tracking sheet). That is a great suggestion, to have students code their own game, I think that would be a good extension for the game after done playing (perhaps I'll add that into the teacher curriculum guide).
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- in reply to Hey Brogan – I’m a big fan of games (an…

Hi Melissa, awesome idea to get students engaged with technology and in a way that is meaningful and authentic to their own experiences. It also encourages these students to become "prosumers" of content rather than being simple consumers. I enjoyed that this is a project you've already had previous experience working with, and are continuing to pursue (as well as a detailed cost breakdown, as yours is one of the only projects I've seen with such a detailed breakdown!)
Hi Melissa, awesome idea to get students engaged with technology and in a way that is meaningful and authentic to their own experiences. It also encourages these students to become "prosumers" of content rather than being simple consumers. I enjoyed that this is a project you've already had previous experience working with, and are continuing to pursue (as well as a detailed cost breakdown, as yours is one of the only projects I've seen with such a detailed breakdown!)
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- in reply to Walk With Us Project: An Indiegogo Campaign

Hi Sarah, very interesting idea for a product. I like the idea of essentially combining the creativity sharing of scratch with the knowledge of Khan academy. Having peers teach peers would be awesome to see, and would be especially useful in the STEM fields where a lot of concepts can be heavily process orientated.
Hi Sarah, very interesting idea for a product. I like the idea of essentially combining the creativity sharing of scratch with the knowledge of Khan academy. Having peers teach peers would be awesome to see, and would be especially useful in the STEM fields where a lot of concepts can be heavily process orientated.
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- in reply to A3: Open Teach

Hi Silvia, could you flush out your reasoning for a $300USD per year for a subscription? This seems erroneously high
Hi Silvia, could you flush out your reasoning for a $300USD per year for a subscription? This seems erroneously high
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- in reply to VR HelloChinese

Hey Steve, a question for clarification, are the support squads the 3 students themselves? Or is there another anonymous set of people that positively interact with this group of 3 to keep them on task?
Hey Steve, a question for clarification, are the support squads the 3 students themselves? Or is there another anonymous set of people that positively interact with this group of 3 to keep them on task?
Hey Sydney, I really like the idea for your venture pitch, and you brought up a LOT of research to back up your points and provide support for your venture's viability. Yourself having so much background experience in the field is also re-assuring of your ability to handle at least the vision side of this project. The biggest question I have about this project is how viable is getting your VR component to teach these soft skills? VR is expensive, requires a lot of moving parts, and it seems as though you're marketing to users that already have VR experiences ready at home? (which is not many!). Any thoughts on this?
Hey Sydney, I really like the idea for your venture pitch, and you brought up a LOT of research to back up your points and provide support for your venture's viability. Yourself having so much background experience in the field is also re-assuring of your ability to handle at least the vision side of this project. The biggest question I have about this project is how viable is getting your VR component to teach these soft skills? VR is expensive, requires a lot of moving parts, and it seems as though you're marketing to users that already have VR experiences ready at home? (which is not many!). Any thoughts on this?
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- in reply to Workday Reality

Hi Team, Excellent OER on adaptive learning. The layout was very appealing, and you've managed to strike an excellent balance between interactivity, information, and total amount of information. I didn't feel overwhelmed, but I also learned a lot about different software that is on the market. Your team took a lot of effort into this project and it shows.
Hi Team, Excellent OER on adaptive learning. The layout was very appealing, and you've managed to strike an excellent balance between interactivity, information, and total amount of information. I didn't feel overwhelmed, but I also learned a lot about different software that is on the market. Your team took a lot of effort into this project and it shows.
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- in reply to Week 11: Adaptive Learning OER

Hey team, excellent OER. Very smooth transitions between activities, and I love how you anchored our experience of immersive experiences into a topic and applied your research, showing us how we can apply what you've learned (and learned ourselves). Thank you for your effort, I will be returning to this resource.
Hey team, excellent OER. Very smooth transitions between activities, and I love how you anchored our experience of immersive experiences into a topic and applied your research, showing us how we can apply what you've learned (and learned ourselves). Thank you for your effort, I will be returning to this resource.
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- in reply to Week 10: Immersive Experience
