Judy Tai
Pigzbe – educational piggy wallet using cryptocurrency
By Judy Tai on July 28, 2019
Pigzbe is a tangible part physical, part digital piggy-wallet for children ages 6 and up to teach them about financial literacy. Pigzbe Plus+ incorporates junior and high school students in teaching them of real-world financial skills through scenarios, simulations and games. Take a look at my elevator and venture pitch below to learn more about […]
ThingLink-Analyst Report
By Judy Tai on June 10, 2019
Hi, I did my analyst report on ThingLink, which is a 360° interactive media platform, suitable for education and businesses. Here is the link to my Prezi presentation: https://prezi.com/view/X8Gw8Nyr7y9lalbjbnpK/ Thanks!
Harish Venkatesan & Daniel Shapiro – Designlab
By Judy Tai on May 26, 2019
Designlab is an online platform founded by Harish Venkatesan and Daniel Shapiro in 2012. This online platform allows students to learn specific design skills through courses that offer one-on-one mentorship as well as hands-on projects in relation creating a community interaction. Most importantly, students learn from successful designers in the industry and are able to […]
Hello from Burnaby, B.C.
By Judy Tai on May 8, 2019
Hi everyone, My name is Judy and I am a grade one teacher at the Burnaby school district. This is my third year teaching primary grades. Prior to teaching in Burnaby, I taught at two separate special education private schools. These invaluable experiences are definitely an eye-opener and led me to want to delve deeper […]

Hi Borgan, Before going into details about your venture, I have to say that you solved my own venture pitch's problem! We both focused on high school financial literacy and my problem was that I didn't know how to create an example for users to see, and you've gone and made your own game - kudos to you! Okay, back to your venture. I think your elevator pitch is done very well and professionally. You've clearly stated the problems with our current education system and you've linked it to how Flash will be disabled soon and unable to support existing games. I have to agree with you that most of the games we have now are not made for students, rather they aren't realistic or personalized enough for the students to learn from. The only thing I want to ask is how are you relating your work to meet the school curriculum, and whether your game is intended for personal gain or to be incorporated into school learning? If so, how will your game be monitored by the teacher?
Hi Borgan, Before going into details about your venture, I have to say that you solved my own venture pitch's problem! We both focused on high school financial literacy and my problem was that I didn't know how to create an example for users to see, and you've gone and made your own game - kudos to you! Okay, back to your venture. I think your elevator pitch is done very well and professionally. You've clearly stated the problems with our current education system and you've linked it to how Flash will be disabled soon and unable to support existing games. I have to agree with you that most of the games we have now are not made for students, rather they aren't realistic or personalized enough for the students to learn from. The only thing I want to ask is how are you relating your work to meet the school curriculum, and whether your game is intended for personal gain or to be incorporated into school learning? If so, how will your game be monitored by the teacher?
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- in reply to INVESTios: Moving on Up (A3)

Hi Chava, I really enjoyed watching your elevator pitch. I find it very interesting and engaging, as GBL should be, I especially liked your connection of going from tablet to tablet. Your venture pitch is well thought out and identifies your problems and solutions. I am not a religious person myself, but I feel like I could learn a lot from your venture as it is engaging and any user could treat it as a normal RPG game with or without knowing they're learning as they go. I also liked how you've made a connection to reading and other educational outcomes can also derive from this learning tool. As you've mentioned there are limited gaming resources for bible study, then this would make an interesting breakthrough in the field.
Hi Chava, I really enjoyed watching your elevator pitch. I find it very interesting and engaging, as GBL should be, I especially liked your connection of going from tablet to tablet. Your venture pitch is well thought out and identifies your problems and solutions. I am not a religious person myself, but I feel like I could learn a lot from your venture as it is engaging and any user could treat it as a normal RPG game with or without knowing they're learning as they go. I also liked how you've made a connection to reading and other educational outcomes can also derive from this learning tool. As you've mentioned there are limited gaming resources for bible study, then this would make an interesting breakthrough in the field.
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- 1 Replies
- in reply to BibleQuest – Bringing the ancient text into 21st C learning

Hi Neuroscience group. I loved the Jeopardy-style game in the beginning, especially since we get to see all the proper answers whether we get a question wrong or not. I see how this area of interest is so important and I enjoyed your OER presentation as you have incorporated many interesting components to inform the viewers while having us being engaged throughout the process. Understanding neuroscience and applying it into the classroom makes such a big difference. Having worked at a special education private school that focused heavily on understanding learner's mentality and their natural behaviour really helped all the educators better understand why the individual behaves a certain way, or why and how they are developing both physically and intellectually, and how to teach and support each student as they all learn differently and requires personalized support. After browsing through your site I have learned about how much technology is evolving now to better understand neuroscience and how rapidly it's advancing to meet the current demands. My only concern is how well trained are educators now to be able to fully apply these technologies into their classroom and to use it to its full potential. With the cost of introducing these technologies, there much be a budget for training purposes. Will these likely to happen soon or do you think these sessions will only occur in schools that have a focus to better train their teachers in the area of neuroscience with learning?
Hi Neuroscience group. I loved the Jeopardy-style game in the beginning, especially since we get to see all the proper answers whether we get a question wrong or not. I see how this area of interest is so important and I enjoyed your OER presentation as you have incorporated many interesting components to inform the viewers while having us being engaged throughout the process. Understanding neuroscience and applying it into the classroom makes such a big difference. Having worked at a special education private school that focused heavily on understanding learner's mentality and their natural behaviour really helped all the educators better understand why the individual behaves a certain way, or why and how they are developing both physically and intellectually, and how to teach and support each student as they all learn differently and requires personalized support. After browsing through your site I have learned about how much technology is evolving now to better understand neuroscience and how rapidly it's advancing to meet the current demands. My only concern is how well trained are educators now to be able to fully apply these technologies into their classroom and to use it to its full potential. With the cost of introducing these technologies, there much be a budget for training purposes. Will these likely to happen soon or do you think these sessions will only occur in schools that have a focus to better train their teachers in the area of neuroscience with learning?
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- 0 Replies
- in reply to Week 12: Neuroscience and Learning

Hi Sydney, our podcast intro was primarily intended as a short introduction to our OER while letting listeners understand briefly who we are and why they should continue to listen to what we have to present. We discussed whether to let users skip to the quiz result or not and we think its best, from an investor and learner's perspective, for users to review all possible outcomes before sticking to one persona. Prior to selecting one preferred persona, users should learn about all personas and understand their views on adaptive learning before letting one quiz decide for the users; since many of us might not be just one persona but an in-between two personas. Thank you for your feedback and please let us know which persona did you relate with the most, and after reading through our site did you stay firmly with the same persona?
Hi Sydney, our podcast intro was primarily intended as a short introduction to our OER while letting listeners understand briefly who we are and why they should continue to listen to what we have to present. We discussed whether to let users skip to the quiz result or not and we think its best, from an investor and learner's perspective, for users to review all possible outcomes before sticking to one persona. Prior to selecting one preferred persona, users should learn about all personas and understand their views on adaptive learning before letting one quiz decide for the users; since many of us might not be just one persona but an in-between two personas. Thank you for your feedback and please let us know which persona did you relate with the most, and after reading through our site did you stay firmly with the same persona?
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- 0 Replies
- in reply to Kudos Adaptive Learning team for develop…

Hi, personalized learning team! I went through your OER a couple of times to review some information about personalized learning and was able to jump between different mediums at ease. The details in your layout are reflected in your well organized OER, and that your team is able to offer two different types of infographic using a bright or a minimal colour image. I find that very thoughtful as there are some people who are colour blind or have sensitivity issues. I especially enjoyed how your team separated the various mediums so learners know where to go and learn from a medium they're more comfortable with. Having to create these pages allowing for various learners to have full access to information must be very time-consuming. Are there ways for you to able to assess which medium is needed the most in your class? Also, being able to cover almost all sensory mediums, does your team have a way to check for learner understanding of the material?
Hi, personalized learning team! I went through your OER a couple of times to review some information about personalized learning and was able to jump between different mediums at ease. The details in your layout are reflected in your well organized OER, and that your team is able to offer two different types of infographic using a bright or a minimal colour image. I find that very thoughtful as there are some people who are colour blind or have sensitivity issues. I especially enjoyed how your team separated the various mediums so learners know where to go and learn from a medium they're more comfortable with. Having to create these pages allowing for various learners to have full access to information must be very time-consuming. Are there ways for you to able to assess which medium is needed the most in your class? Also, being able to cover almost all sensory mediums, does your team have a way to check for learner understanding of the material?
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- 1 Replies
- in reply to W09: Personalized Learning

Hi AI group! Wow, your OER is very informative. I went onto your website with minimal information on AI in education and I left with an abundance of information to digest. I enjoyed reading about the market insight and future plans as well. Your group clearly laid out the importance of intertwining AI communication and education into our real-world use. I see how useful AI is in areas that are more analytic and systematic, but what about other areas that require more than just a yes, no, or short sentence answers? Also, AI is able to solve pre-hypothesised answers and ways to solve the foreseeable issue but will AI one day be able to develop its own ways to solve problems that are not pre-programmed by its developers?
Hi AI group! Wow, your OER is very informative. I went onto your website with minimal information on AI in education and I left with an abundance of information to digest. I enjoyed reading about the market insight and future plans as well. Your group clearly laid out the importance of intertwining AI communication and education into our real-world use. I see how useful AI is in areas that are more analytic and systematic, but what about other areas that require more than just a yes, no, or short sentence answers? Also, AI is able to solve pre-hypothesised answers and ways to solve the foreseeable issue but will AI one day be able to develop its own ways to solve problems that are not pre-programmed by its developers?
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- 0 Replies
- in reply to Week 7 – AI Tutors & Chatbots OER

Hi guys, I really enjoyed going through your OER. Your presentation is quite interactive, I especially enjoyed your introduction video. After looking through all your pages and learning about how far we've come from learning through textbooks to now learning through video games. Your page of developing literacy through gaming reminds me of how students nowadays are learning literacy by reading graphic novels. Yes, being attracted to all the graphics and interesting texts lure the students to wanting to read more. Similar to learning literacy from video games, there are also some issues with learning literacy from graphic novels. Your OER was informative and definitely grabbed my attention to want to learn more about game-based learning.
Hi guys, I really enjoyed going through your OER. Your presentation is quite interactive, I especially enjoyed your introduction video. After looking through all your pages and learning about how far we've come from learning through textbooks to now learning through video games. Your page of developing literacy through gaming reminds me of how students nowadays are learning literacy by reading graphic novels. Yes, being attracted to all the graphics and interesting texts lure the students to wanting to read more. Similar to learning literacy from video games, there are also some issues with learning literacy from graphic novels. Your OER was informative and definitely grabbed my attention to want to learn more about game-based learning.
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- 0 Replies
- in reply to W06: Game Based Learning OER

Luis focused his creation and business on the needs rather than purely for gains. The fact that he is looking to provide free education that is easily accessible for everyone is a great motivation right from the beginning. As an educator himself, he knows how to reach out to his targeted groups. Teaching through flashcards is a quick and convenient way to reach out to adults as anyone could spend a couple of minutes each day to learn new vocabulary. An innovation with someone who is also an experienced teacher who knows what the desired age group needs will surely create a successful learning product.
Luis focused his creation and business on the needs rather than purely for gains. The fact that he is looking to provide free education that is easily accessible for everyone is a great motivation right from the beginning. As an educator himself, he knows how to reach out to his targeted groups. Teaching through flashcards is a quick and convenient way to reach out to adults as anyone could spend a couple of minutes each day to learn new vocabulary. An innovation with someone who is also an experienced teacher who knows what the desired age group needs will surely create a successful learning product.
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- 0 Replies
- in reply to Luis von Ahm – Co-founder of Duolingo

Reading about your description on Rohan and Alexander makes me feel that they're not just treating this program simply as one of their school project. Especially when they went back to school for an additional year to further their learning. At the same time, they spent a year and a half observing and working with elementary school students and educators. This showed their dedication and passion for the success of prodigygame and its successfulness for all learners. I think this is a wonderful idea to enhance mathematics skills. Students may not have realized that they are actually learning as they level up!
Reading about your description on Rohan and Alexander makes me feel that they're not just treating this program simply as one of their school project. Especially when they went back to school for an additional year to further their learning. At the same time, they spent a year and a half observing and working with elementary school students and educators. This showed their dedication and passion for the success of prodigygame and its successfulness for all learners. I think this is a wonderful idea to enhance mathematics skills. Students may not have realized that they are actually learning as they level up!
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- 0 Replies
- in reply to Roham Mahimker- CEO and Co-founder of ProdigyMath games

Enuma caught my attention the week prior when we looked for market projections. As I have mentioned before that I push for game-based learning and I have to say that children do learn best when they are having fun. Enuma used adorable creations, games, and reading to interact with young learners of all capabilities. When children are engaged, having fun, and are encouraged to level up-they don't realize that they are learning about math, reading, arts, etc. I am especially proud of Sooinn Lee for creating this, or inspired by her son which would definitely motivates her greatly to be able to help not only young children, but also reaching out to all children and young adults who need this program. I see the intention from the founder and I do see this program to become even more successful with the multilingual option, Enuma is able to extend to many different countries.
Enuma caught my attention the week prior when we looked for market projections. As I have mentioned before that I push for game-based learning and I have to say that children do learn best when they are having fun. Enuma used adorable creations, games, and reading to interact with young learners of all capabilities. When children are engaged, having fun, and are encouraged to level up-they don't realize that they are learning about math, reading, arts, etc. I am especially proud of Sooinn Lee for creating this, or inspired by her son which would definitely motivates her greatly to be able to help not only young children, but also reaching out to all children and young adults who need this program. I see the intention from the founder and I do see this program to become even more successful with the multilingual option, Enuma is able to extend to many different countries.
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- 0 Replies
- in reply to Sooinn Lee | CEO and Founder of Enuma
