Engagement and motivation are extremely important components to student success in a learning environment, and I believe that game based learning has the potential to be an incredibly effective way to promote these components in the classroom. Teachers can have their students use competitive or non-competitive game-based learning activities to review preciously learned material, demonstrate their understanding of a topic, or perhaps even inhabit the roles of fictional or non-fictional characters and interact in a virtual environment. As technology progresses in the educational space, these type of experiences can become more immersive and effective. I have used game-based learning in a limited way in my music classrooms, mostly for quiz games or reviewing music theory, but I am very interested in this topic and hope to integrate more game-based learning into my classroom in the future. I also agree with what Gregory noted in his post, chiefly that game-based experiences have to be designed and implemented in the classroom with purpose and with proper instructions in order to reap the potential educational benefits.