Hey Jennifer – great job with the pitch!…

Hey Jennifer – great job with the pitch! I’m a big fan of gaming – so drawn to creative ways in which we can embrace gaming and learning. I appreciate your table of potential actions and topics and how they fit the game world. However, later on the image looking at area of the farm land doesn’t quite map the game world. Perhaps it would be helpful to nudge that view a bit and relate it to the game play? For instance, before buying see you need to know the area of the farm. The little bit of video that I’ve seen of Prodigy shows a game where the learning is bolted on (and not connected to the story). The terms that I’ve heard are endogenous vs. exogenous games – I’d expect that teachers (and students) would prefer the endogenous model. And, as such, it could be a big differentiator for your product vs. others (such as Prodigy). I was a bit confused by the financials as it was unclear if the 20% stake is related to a new venture or an alternate version of the Stardew Valley team.