Hey Sydney, I really like the idea for your venture pitch, and you brought up a LOT of research to back up your points and provide support for your venture’s viability. Yourself having so much background experience in the field is also re-assuring of your ability to handle at least the vision side of this project. The biggest question I have about this project is how viable is getting your VR component to teach these soft skills? VR is expensive, requires a lot of moving parts, and it seems as though you’re marketing to users that already have VR experiences ready at home? (which is not many!). Any thoughts on this?