Hi Brian, you should create a venture pitch on how to ‘bottle and sell’ your energy! I really enjoyed the elevator pitch and venture picture in terms of use of media and combing real time camera with narrated images. I think the format is very creative. The positives include your succinct assessment of how to evolve an existing market segment, by leverage a massive and existing user base. You address the problem very clearly (education + games (but games that kids actually like)) and present a compelling statement of ‘what should be done’ to incentivize sharing. You also generate a new system of rewards — STEAM points for sharing. This is great. But, here’s the but …. I was excitedly anticipated an ask for investment $$ to spin off a joint venture or mega industry alliance, strategic partnership etc, and then… no ask for capital, but rather sharing the story, which falls more into the camp of a marketing plan. I think if you rethought the ending, i.e. the ask, then you’d hit a home-run. With thanks.

Cassy, don't worry about the typos, the feedback you gave me is valuable regardless. To be honest I was a little nervous about what you would say as this idea kind of fly's in the face of your actually company and at times insults educational games (something I think was used for more dramatic flair then stating my personal beliefs). I appreciate your comment about my lact of funding ask. The reality is, as an educator with 0 business experience I just had no clue what to ask for. I mean I could have picked a random number and said - give us this and we will use it to....... you know..but I didn't feel like I needed it with the direction Valve usually goes. They have lots of money and typically stray away from public investments. But for the sake of this project I see where I should have just added it in. Thanks for your comments! Brian
Cassy, don't worry about the typos, the feedback you gave me is valuable regardless. To be honest I was a little nervous about what you would say as this idea kind of fly's in the face of your actually company and at times insults educational games (something I think was used for more dramatic flair then stating my personal beliefs). I appreciate your comment about my lact of funding ask. The reality is, as an educator with 0 business experience I just had no clue what to ask for. I mean I could have picked a random number and said - give us this and we will use it to....... you know..but I didn't feel like I needed it with the direction Valve usually goes. They have lots of money and typically stray away from public investments. But for the sake of this project I see where I should have just added it in. Thanks for your comments! Brian
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WOW -- I'm reposting -- it was midnight or later when I posted and I see lots of typos.... here's my repost: Hi Brian, you should create a venture pitch on how to 'bottle and sell' your energy! I really enjoyed the elevator pitch and venture picture in terms of use of media and combining real time camera with narrated images. I think the format is very creative. The positives include your succinct assessment of how to evolve an existing market segment, by leveraging a massive and existing user base. You address the problem very clearly (education + games (but games that kids actually like)) and present a compelling statement of 'what should be done' to incentivize sharing. You also generate a new system of rewards -- STEAM points for sharing. This is great. But, here's the but .... I was excitedly anticipating an ask for investment $$ to spin off a joint venture or mega industry alliance, strategic partnership etc, and then... no ask for capital, but rather ask for sharing the story, which falls more into the camp of a marketing plan. I think if you rethought the ending, i.e. the ask, then you'd hit a home-run -- raise capital to set up a J.V.. With thanks.
WOW -- I'm reposting -- it was midnight or later when I posted and I see lots of typos.... here's my repost: Hi Brian, you should create a venture pitch on how to 'bottle and sell' your energy! I really enjoyed the elevator pitch and venture picture in terms of use of media and combining real time camera with narrated images. I think the format is very creative. The positives include your succinct assessment of how to evolve an existing market segment, by leveraging a massive and existing user base. You address the problem very clearly (education + games (but games that kids actually like)) and present a compelling statement of 'what should be done' to incentivize sharing. You also generate a new system of rewards -- STEAM points for sharing. This is great. But, here's the but .... I was excitedly anticipating an ask for investment $$ to spin off a joint venture or mega industry alliance, strategic partnership etc, and then... no ask for capital, but rather ask for sharing the story, which falls more into the camp of a marketing plan. I think if you rethought the ending, i.e. the ask, then you'd hit a home-run -- raise capital to set up a J.V.. With thanks.
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