Nearly 30 years ago, I was introduced to…

Nearly 30 years ago, I was introduced to two different games that I believe had a big impact on my academic development: Number Munchers (I think that was the name) and Mavis Beacon. I thrive on competition, whether with myself or in challenging myself to improve personal bests, and these games were able to play into this proclivity of mine. Thanks to them, I improved my multiplication skills and learned how to type.
It’s a shame that right now games are oftentimes seen, for good reason, as an enemy of child development (the late night Call of Duty sessions really don’t help with lesson retention the next day). It’s clear that computer games are a big part of students’ lives and won’t be going away anytime soon (read: never), but there’s greater potential for a sort of weaponizing of this desire to play digital games into a form of education that’s beneficial to student development.
I’ll be honest: I don’t know much about this emerging market at this point in time, and I think that’s partially because it is nowhere near reaching its potential, and I’m excited to explore what current technology is out there, and explore ideas for further expansion.