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ETEC 522 – Ventures in Learning Technologies
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  • W01: Emerging Markets
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    • Global Dynamics
    • Who is the Customer?
    • What is a Venture?
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    • W03: Analyst Bootcamp
    • A Game with Three Pitches
    • Deconstructing a Pitch
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    • The Right Stuff
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  • W05-12: Opportunity Forecasts
    • W05: Personalized Learning
    • W06: Mobile Learning
    • W07: Game-Based Learning
    • W08: Big Data & Learning Analytics
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2015

MotivatED

By David Vogt on December 26, 2015

MotivatED is a fictitious venture authored and pitched by ETEC522 student Danielle Couture. Welcome Investors and EVAs  to MotivatEd, Game based learning is all the rage, yet this has left teachers juggling with large quantities of apps, passwords and associated costs    Imagine if there was a low-cost solution to increasing student motivation and engagement […]

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PrintPass

By David Vogt on December 18, 2015

PrintPass is a fictional venture authored by MET student Victoria Olson. This is my original venture idea: PrintPass. It is a multi-user profile system for the iPad, that stores user credentials for third-party apps across the device. With a simple touch of the user’s fingerprint to the Touch ID sensor, PrintPass will simultaneously sign into all apps […]

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IncentivED

By David Vogt on December 18, 2015

IncentivED is an Elevator Pitch and Venture Pitch created by 2015ETEC522 student Craig Brumwell Introducing IncentivED: a crowdsourced rewards program for teachers to create and share customized field trip resources. IncentiveED is created on the principle that teachers know best what “works” with students. They are best suited to create meaningful and engaging field resources. […]

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Some Thoughts in the Final Week

By jgourley on December 4, 2015

Hi Everyone, As we’re in the final week I had a couple of thoughts that I thought I would share that may help future versions of the course. Overall I enjoyed the course a lot.  It was great to have a different spin on things. As someone who doesn’t live in the K-12 world it […]

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Re-Post – William Zhou – Chalk.com

By Natalie Shearer on December 2, 2015

Re-Posting this for the badge! Venture: Chalk.com was founded by William Zhou, Ryan-McKay Fleming, and Suraj Srinivas, as a solution for K-12 teachers, seeking to manage their classrooms in a streamlined fashion. They got their start with the help of Waterloo’s Velocity Programs, which provide guidance, coaching, and a collaborative space for young entrepreneurs to develop and grow […]

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Re post Founder’s Parade Achieve3000 – Saki Dodelson and Dr. Susan Gertler

By Susan on November 30, 2015

Achieve3000 is a global online differentiated instruction company. Achieve3000 has developed a patented online methodology for online instruction and supports English language learning, special education, adult learning, and workforce readiness. Achieve3000 supports the individuality and potential of every student to help them reach higher levels of reading and writing proficiency.  The instruction supports both English and Spanish […]

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Re-post (figuring out badges) – examples of infographics

By laura hall on November 30, 2015

Here are two Infographics that I created for different classes that I was able to use in my classroom to some capacity if anyone is looking for some teaching resources! “The Art of Being Funny” Our Relationships with Machines: A Look at Social Media in the Classroom  Hope you’re all enjoying your week !

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A3 – incentivED

By cbrumwell on November 30, 2015

Introducing IncentivED: a crowdsourced rewards program for teachers to create and share customized field trip resources. IncentiveED is created on the principle that teachers know best what “works” with students. They are best suited to create meaningful and engaging field resources. Teachers mediate the misalignment gap between the collections, digital content and excellent programming offered […]

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MotivatEd – Taking Game-Based Learning to new levels

MotivatEd – Taking Game-Based Learning to new levels

By danielle couture on November 29, 2015

Welcome Investors and EVAs  to MotivatEd, Game based learning is all the rage, yet this has left teachers juggling with large quantities of apps, passwords and associated costs    Imagine if there was a low-cost solution to increasing student motivation and engagement throughout their entire learning career.  If you are anxious to resolve this issue […]

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TALO – Faculty Development for Our Digital Age

By Maureen Glynn on November 29, 2015

My venture pitch is for the enhancement of an existing offering “Teaching Adult Learners Online” – a professional development program for faculty. The idea is to grow it out beyond its current home at The Chang School of Continuing Education at Ryerson University, to a wider, provincially based audience. As such, my core audience for […]

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Asseticity

By roma kohutiak on November 29, 2015

2015-2016 will bring new technology to the forefront in augmented reality.  We at Asseticity want to be part of this exciting movement.  We have partnered with some of the most innovative companies to create 3D components for the business environment-from characters, clothing, props and scenes to specialized consoles.  Using Hololens, Magic Leap and some specialized […]

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Introduction

Introduction

By laura hall on September 8, 2015

My name is Laura Hall and this is my fifth course and second elective course in the MET program. I am eager to start a new term engaging and interacting with the MET community of learners to continue my journey in the field of education technology. I am an Elementary School teacher and I also […]

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20 Sep Posted on American Alliance of Museums – Centre for the Future of Museums – TrendsWatch

I think I posted my review in the wrong area. Still getting used to the site! :P I thought this report did a good job of identifying trends from the last year. Five of the items were things that I had heard being discussed as they were emerging in the last year, and the sixth was a topic that has been gathering momentum. I found this report to be very interesting and I think that it would help educators to be creative and aware of new trends. The publication is intended for museums, and as such the suggestions and examples would need to be adapted for other uses, but many could be a source of inspiration. For example, the Tate Modern hosted an event where participants stayed overnight in the museum and created digital artworks. This would be an interesting idea for educators and could be linked to a local museum or even a topic being taught in class. I’m not sure how useful it would be to learning technologies specialists and ventures, other than the fact that it is an effective summary and would bring awareness of what museums are doing with these technologies on which perhaps they could capitalize. However, there are probably more useful publications available. I really liked this report for my own interest, and I would read it again next year because it is a great (and easy!) summary of the top technology trend which have emerged in the last year. I would recommend it to an educator that is looking for some creative ways to use new technology and is interested in thinking beyond the traditional classroom. However, because the ideas are for museums it would take some technological interest and understanding to apply them to a school setting. Overall, I would say this publication is moderately useful, unless you are specifically in the museum industry.

20 Sep
1 Thumbs Up!
Catherine @steeve8

I think I posted my review in the wrong area. Still getting used to the site! :P I thought this report did a good job of identifying trends from the last year. Five of the items were things that I had heard being discussed as they were emerging in the last year, and the sixth was a topic that has been gathering momentum. I found this report to be very interesting and I think that it would help educators to be creative and aware of new trends. The publication is intended for museums, and as such the suggestions and examples would need to be adapted for other uses, but many could be a source of inspiration. For example, the Tate Modern hosted an event where participants stayed overnight in the museum and created digital artworks. This would be an interesting idea for educators and could be linked to a local museum or even a topic being taught in class. I’m not sure how useful it would be to learning technologies specialists and ventures, other than the fact that it is an effective summary and would bring awareness of what museums are doing with these technologies on which perhaps they could capitalize. However, there are probably more useful publications available. I really liked this report for my own interest, and I would read it again next year because it is a great (and easy!) summary of the top technology trend which have emerged in the last year. I would recommend it to an educator that is looking for some creative ways to use new technology and is interested in thinking beyond the traditional classroom. However, because the ideas are for museums it would take some technological interest and understanding to apply them to a school setting. Overall, I would say this publication is moderately useful, unless you are specifically in the museum industry.

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  • 2015
  • Education
  • museum education
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