VR meeting spaces
In light of COVID-19 and the new world we are living in, I’d like to share a few XR ventures that help bring people together, for business and for pleasure. Spatial, focused on bringing teams together to collaborate virtually, has a free plan: up to 4 people, up to 45 minutes per session, and enterprise […]
Concierge-A Virtual Coaching and Engagement Chatbot for Onboarding
Onboarding new employees is stressful for both the employee and leader. Concierge aims to ease this stress by offering a one-stop-shop chatbot capable of coaching, engagement, and answering any question. Please check out my pitches at https://conciergeatwork.weebly.com/ Note: this pitch is an imagined product, not a real working product I have developed. Although as someone who […]
Analyst Report – Limbix
“Feel the fear and do it anyway” is not only the title of a book by Susan Jeffers; it could also be described as the driving motivation behind the immersive virtual reality-based mental health tool called Limbix. Inspired by over 300 peer reviewed articles that highlight VR as a mental health intervention, Limbix creates real-world […]
Great IDEO: Bendable
There is really no design firm in the world I admire more than IDEO. They continue to push the boundaries in all sorts of areas, including education. Bendable is an interesting idea. I must admit I haven’t entirely wrapped my head around how this can and will work. But from what I do understand I […]
Metafact
Metafact realizes that the challenge we face in our modern lives is not the act of finding information (we are bombarded by information) but sifting through numerous sources to find credible facts and answers to our questions. The guys behind this platform aim to bring experts in various fields (sciences to health professionals) together to […]
Game-Based Learning
Game-Based Learning seeks to apply the technologies and engagement factors of the hyper-successful electronic games sector, and of games more generally, to create effective learning experiences. This includes everything from the creation of original games with learning outcomes embedded in the gameplay (“serious games”) to the game-like animation (“gamification”) of more traditional learning approaches . Opportunity Statement […]
An advanced way of assisting refugees and newcomers with learning disabilities.
To begin with, I would like to talk about my background, rationale and the reasons behind the choice of the topic. I am a LINC Hybrid (Language Instruction for Newcomers to Canada) Instructor at NorQuest College, Edmonton, AB. A LINC program is a government funded program for refugees and newcomers to Canada. The LINC Hybrid […]
Flytguide – Digital Learning Navigators
I’d like to introduce my new venture – Flytguide. Flytguide is a consulting firm focused on digital learning within large organizations. The team is comprised of Digital Learning Navigators – helping organizations thrive when trying to bring together the flow of learning and the flow of work. A good place to start in learning about […]
updated chatbot for week 7 team
Hi everyone, I analyzed the discussions that you all had with the week 7 chatbot, and it was interesting 😉 The bot handled most questions well, and some not so well. Here are some highlights: Interesting questions it handled OK What emotions are you able to emulate Do you have a heart Questions it did […]
W06: Game Based Learning OER
Hello Gamers! Welcome to our OER on Game Based Learning created by Johnny Wu, Brogan Pratt, Chava Kassierer and Sylvia Chu. The OER will take you on a journey through various levels of activities in which you will play through and learn about the theories of G.B.L. (Game Based Learning), a few examples of what […]
Nitesh Goel, Founder and CEO of Padlet
Nitesh Goel is the founder and CEO of Padlet. Padlet is an online bulletin board and it can be used to invite participants to create and to collaborate by sharing their ideas, as well as including images, videos, links, and documents in the posts. Padlet is a great interactive online tool for brainstorming ideas and […]
Marcio Souza – Co-Founder and CEO of Clutch Prep
Clutch Prep was founded by four members; Marcio Souza, Johnny Betancourt, Alain Fontaine, and Artem Volos. Marcio Souza is a co-founder and CEO of ClutchPrep, which was founded in 2010. He started learning physics at the age of 11 and continued this passion by becoming a physics tutor to support others. He studied computer engineering […]
Sooinn Lee | CEO and Founder of Enuma
Sooinn Lee CEO, Creative Lead Founder of Enuma. Sooinn Lee is the founder of Locomotive Labs, now known as Enuma. They design learning apps for children ages 3-8, specifically geared towards children with special needs and learning differences. Todomath, its most popular app, has been downloaded more than 1.1 million times. In 2013, Enuma launched […]
Visionary Kits: Renewable Energy Kit
Visionary Kits is a STEM Educational Kit founded by both Yasir Malik and Saad Hameed and aims to, “help kids learn how to build and hack useful and practical products while learning about topics such as renewable energy through gamification and community-based learning.” The hopes for this venture is to design kits on the topics […]
Are Teacherless Classrooms an Emerging Market?
The following article from The Economist introduces a sticky issue in learning technologies, fronted by the Global Learning XPrize…. In poor countries technology can make big improvements to education Teachers are often unqualified, ignorant or absent; tablets show up and work Print edition | International Nov 15th 2018| NAIROBI AND GHANGHU At kicoshep school in Kibera, a […]
A3: Program Ready
Hello! Are you Program Ready? Sadly, if you are an international student transitioning into a college program, the answer is probably no. Program Ready can help! This content curation app provides international students with easy access to the latest reading and listening content in their intended program of study. Program Ready fills a gap in international students’ […]
A3 – Beyond Reading
Beyond Reading, as you’ll discover, is a web-reading and multimedia platform for all students, though specifically designed for students with language-based learning disabilities. Please find both the elevator and venture pitch here.
Scribe Right- using technology to improve printing skills
Hi everyone, Scribe Right aims to fix a problem technology is making worse: printing skills. Using Augmented Reality glasses, preferably Microsoft Hololens when we partner with them, students wearing the glasses will be able to speak and have the glasses display their ideas on a sheet of paper. Students can then use a pencil and […]
Vreakout – Immersive Escape Room for Education
Hello Everyone, At Vreakout, we believe that immersive education in combination with the concept of escape room can create whole new ways of providing a different but also engaging and motivating classes for students. As we grow, we hope to teach and challenge students and teachers to experience the joy of problem-solving. Vreakout is a […]
Virtuali-Tee: AR T-Shirt, Bring Learning to Life
The technology enables users to transform a simple T-shirt into an awesome learning experience. It’s about interactivity in a fully animated 3D experience. Check all the details here: https://www.kickstarter.com/projects/curiscope/virtualitee?ref=category&ref=discovery
Teachers on Twitter (Pro-D)
A trend of Teachers using Twitter for Professional Development With the school starting and our first district Pro-D day coming up, I have spent a couple of days deciding which conference to visit this year. This is when I came across an article on recent trend of teachers using social media, such as Twitter, as […]
Special Reports from educationweek.org
This website is essentially an online magazine, with a ‘subscribers only’ area, and reports on very current education issues. Their section “Digital Directions” publishes a variety of annual, and special reports that spotlight new technologies and their uses, as well as progress in various aspects of tech-ed. It is an American website, however much of […]
Simulators in Trades
Digital Simulations as solutions for work skills is a budding market in education it is absolutely the race for the top within the sub-genres of e-learning. Vocational training being an emerging market as it has traditionally been viewed as “hands on” training (Rebbeck, 2014). This market of digital tools is building upon an existing market […]
Distance Learning-Predictions and Possibilities
This article basically addresses three subtopics: How is distance learning being defined? Is there a clear and unified purpose of distance learning worldwide? What is the global political, economic and technological environment for distance education? Specific trends and prediction in educational technology and distance learning. Of the three parts, the second topics is the most inspirational […]
Accredible
Technology for accurately tracking of physician Continuing Professional Development (CPD) credits from thousands of CPD activities in Canada still does not exist. Illegitimate CPD courses being claimed as authentic. Physicians must enter the hundreds of credits they receive into one of two national medical colleges’ systems in order to be eligible for license renewal every […]
Accredible – A single version of the truth
A Joint Educational Venture Analysis (JEVA) to advise two national physician organizations in making a joint investment division regarding Accredible, a digital certificate company that is built on the disruptive technology, blockchain. Medical technology is often at the innovation forefront in terms of equipment and medical devices, but medicine as an administrative establishment is sometimes […]
Hype Cycles
A hype cycle was featured as part of the Elearning.com 2018 learning predictions, but I thought the link provided that explains a hype cycle was relatively small and potentially easy to miss. Here is the link to that site, a valuable resource in terms of understanding the “maturity and adoption of technologies and applications, and […]
Analysis of Using VR/AR in Education Training
This market projection was originally posted by Zain and can be found here: https://virtual.educ.ubc.ca/wp/etec522/2018/01/12/using-vr-ar-in-education-training/ VR and AR technologies are getting better and better all the time. I have personally used these devices outside the classroom and was amazed at how effective they can be. Google Cardboard is currently used in my district and students use […]
Higher Education and Research Technology Market Analysis
The primary source for this market analysis comes from an article in 2016 from Forbes magazine. Svetlana Dotsenko acknowledges the boom of the educational technology industry, but notes that the markets of various edtech that facilitates the establishment and collaboration of research projects – especially at the higher education level – have been largely unexplored. […]
Games4Change
Games for change is an international network of game creators and social innovators who seek to inspire social change through gamification and game-based learning methodology. Their work is interdisciplinary and innovative, gathering trends for the “serious games” industry. http://www.gamesforchange.org/
e-Learning Feeds
e-Learning Feeds is a great starting point for those who are interested in discovering more about various elements of online learning, but who don’t know where to begin. While there is no independent or original research conducted by the site, it compiles important articles about ideas, trends and software from other blogs and ranks these blogs […]
Week 8 Review
Thank you week 8 for your facilitation last week. Your choice of topic is focused and relevant with educational filed in the point of privacy and security matters. It gave me the opportunity to think about cloud technology from a very new angle, and I think that is a good experience to me. I liked […]
App Review: Middle School Math 7th Grade
Middle School Math 7th Grade (free) Grades 6-9 By Monkey In The Middle Apps LLC Middle School Math 7th Grade is a marginally entertaining game, but I doubt it would hold a 7th graders attention for very long. In this game, players guide a cute yet crudely drawn monkey (or other unlockable characters) down ladders […]
Online Courses Cheating
This is very interesting. I did not know that companies exist just for that. Enjoy 🙂 http://www.usnews.com/education/online-education/articles/2014/06/17/think-twice-before-cheating-in-online-courses