OECD Future of Education and Skills 2030
OECD countries and key partners represent about 80% of world trade and investment. We better pay attention… Focus: The project identifies the competencies today’s students need to thrive in and shape their world towards a better future in 2030 and beyond. Scope: The report seeks to establish a common language within which countries can explore […]
Emmie Thomas- Co-founder and CEO of Knowji
Knowji- an app for literacy (self-sustaining organization) A new approach to learning vocabulary. Knowji is a game-like app that keeps track of your vocabulary learning progress. Any words that are challenging reappear than others. It is easy to use and a fun way to learn new words. Includes kid-friendly cartoons, audio pronunciations, and content that […]
MWABU: EdTech Company Focused on Africa
The Mwabu venture is certainly a compelling, mission-driven venture. They are targetting elementary school education in African and are working to fix an educational system they believe to be “fundamentally broken.” They recognize that by 2030, Africa will be short 2.1m teachers and is currently lagging in literacy and numeracy when compared to countries with similar rates […]
Higher Education and Research Technology Market Analysis
The primary source for this market analysis comes from an article in 2016 from Forbes magazine. Svetlana Dotsenko acknowledges the boom of the educational technology industry, but notes that the markets of various edtech that facilitates the establishment and collaboration of research projects – especially at the higher education level – have been largely unexplored. […]
Epic! – Discover the Leading Digital Library for Kids
Interested in promoting literacy/reading? Want to invest in a proven, successful and growing ed-tech company that bridges learning at home and at school? Have a look at :Epic1 (I have included some backup slides for additional detail – or you can just reach out to me with any questions/comments).
Games4Change
Games for change is an international network of game creators and social innovators who seek to inspire social change through gamification and game-based learning methodology. Their work is interdisciplinary and innovative, gathering trends for the “serious games” industry. http://www.gamesforchange.org/
The Free Reading Program
Hello Everyone, I am proud to present The Free Reading Program, an online literacy program for students in levels K-6. This program works on any device, mobile or PC that can link to the internet. With thousands of activities aimed at a variety of learners, our program has proven effective for many children around the […]
W12 Infographic Creation: New Media Literacies
I used Canva to create an infographic to show the New Media Literacies Project’s needed skills list. 3 points to focus: That there is a new set of skills needed to participate in Web 2.0 That these skills are already embedded in youth culture and should not need to be presented or explained academically. That […]
W5 Activity: Assessing AR
Using the app that you demo’d in the Current AR Applications Activity, choose one of the SECTIONS categories from our rubric to evaluate its educational effectiveness. Post your findings in the review area on our WordPress site to earn your AR Assessment Badge! Please click here to review the Current AR Applications. Once you have […]
Wk 9 – Learning Activity on CONNECTED LEARNING COMMUNITIES
Learning Activity: Read the Connected Learning Communities Page Watch the video on Cultivating Communities of Practice and list some of the design characteristics/considerations for a successful online learning community Go online to find one or two Online Learning Communities for a topic/practice you are interested in (for any audience, professional, informal, for young learners, etc.). In this […]
Week 11 Review – 3D Printing
Thank you for your week’s presentation on 3-D printing. I enjoyed all your materials and resources that were enthusiastically gathered and presented. Designing my 3-D GeoCity in one of the application was fun and well scaffolded, and rather motivational. I’ve learned how 3-D printing has a great potential in changing not only the medical field, […]
Gartner: Top 10 Strategic Technology Trends
Gartner: Top Ten Strategic Technologies Each year, Gartner Research compiles a list of the top technology trends that have the potential to affect individuals, businesses and IT organizations during the next three years. For the second consecutive year, the Nexus of Forces — mobile, social, cloud and information — permeates most of Gartner’s Top 10 […]
Metaari
*NB – Ambient Insight rebranded in 2017 to become “Metaari“. Look for their research papers there…. Ambient Insight is an international market research firm that uses predictive analytics to identify revenue opportunities for global learning technology suppliers. Ambient Insight has been compiling country-by-country data on learning technology expenditures across seven regions of the globe since 2004. They […]
update: Posting issue in Emerging Markets — Proximity-based learning thread
By Cassy Weber on January 7, 2018
I cannot get my ‘comments post’ in Proximity-Based Learning to register in the comments column– i.e. does not show on the main Emerging Technologies page as having a comment. I’ve posted the same comments here twice, still nothing (see https://virtual.educ.ubc.ca/wp/etec522/2017/12/25/proximity-based-learning-2/). Yet my two other comments posts — one in RWL and one in Personalised Learning are […]
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